Game overview
Samuel, a 33-year old man recovering from a recent break-up, returns to his hometown Basswood, West Virginia, for the funeral of his best friend. Understandably depressed and bitter, he feels completely out of sorts and out of place… But when he wakes up in his hotel room with a bloody shirt and no memory of his whereabouts the previous night, he embarks on a twisted investigation to find the truth.
Key features
Recall your memories and find the truth by exploring the dark undertones of a small town in West Virginia.
Embark on a compelling emotional journey
Sam’s quest is also one of redemption in his journey to find himself again and heal his wounded heart.
Direct Sam’s Fate
Your choices and values decide Sam’s place in life as you shape his relationships with the Basswood’s inhabitants.
· In charge of the « Unreal Engine 4 World Composition » tool for the entire game.
· Designed, prototyped the whole
gameplay part of the FPP of the game; and implemented the
animations for the cinematics.
· Builder of Scenes in the game
(Pre-production/White-boxing/Production/Visual scripting/implementation of
animations and dialogs/ proposing environmental storytelling inside them).
· Worked closely with the
narrative team and the game writters of the game to ensure cohesiveness in my
scenes and the scenes of the other designers.
· Used blueprints to script
levels.
· Technical Referent on some key
features of the game. (Designed, worked closely with programmers to make it,
implement it in the game. Responsible of their ergonomics so it can be
user-friendly for the other level designers).
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