Metacritics :
- 70 on PS4 & XBOXONE
- 72 on PC
My work on this game :
* Designed and prototyped Traps used by the vampire hunters.
* Designed and builded the Macro level design of the « Whitechapel » district.
* Created and polished the areas explored during E3 2016 gameplay demo and design of the fight area at the end of the demo. (Level design, pacing, worked with animators and artists to create the best experience during the demo).
* Worked closely with the Writter and narration Team for the lore of the game and ensure a good cohesiveness with design.
* Dressed my prototype maps with props I created in 3dsmax.
* Studied and used the « World composition » component of Unreal 4 to create the semi-open world of Vampyr.
Screenshots
Concept Arts

















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